Resume

Downloadable Format:

Resume.pdf

Hanspeter Ziegler – Level Designer
Email: hp@hans-ziegler.com

Skills:

Editors: Unreal Editor | Hammer Editor | GECK
Visual Tools: 3DS Max | Flash | Photoshop | Illustrator | Sketchup
Other: Microsoft Office | Visual Studio
Languages: C/C++ | C# | Actionscript 3.0

Concepting:
Significant experience using modeling techniques to visualize ideas before using editors.
Communication: Formal training in both Leadership and Public Speaking.
Artistic: General experience modeling and drawing. Casual painter and woodworker.

Experience:

M.A.T.T. – Level Designer -  Spring 2010

An isometric 3D tactics game, with focus on player options before battle.

  • Commissioned to create level concepts and levels to exact specifications.
  • Built game geography and world setting.
  • Assisted in development of game campaign.

Seven Hour War - Level Designer - Spring 2009

An arc of seven levels based on the the background between Valve’s Half-life and Half-life 2.

  • Led production for the final level of the arc.
  • Responsible for level concept, all geometry, detail texturing, and prop placement.
  • Managed arc polish, kept levels setting accurate, and consistent with each other.

Goblin Tower - (April – May) 2009

A unique castle building board game for two to five players. Each player takes the role of a single architect (Working on the same tower as the other players.) to accomplish their goals.

  • Created a visceral experience, where players use actual blocks to build a tower in three dimensions.

Alien Snack Run - (March – April) 2009

A simple family oriented board game for four players. Each player attempt to score as many points as possible before one of each type of resource is collected.

  • Developed the distinct method of board movement used in the game.

Teacher’s Assistant (GAT 305) - Fall 2008

Graded for GAT 305 (2D Level Design) for students using a Real Time Strategy Game editor.

  • Assisted students to create better functional and aesthetically pleasing designs.

Product Tester (Nintendo of America) - (Summer) 2008 / 2009

Worked as a quality assurance tester on a number of projects.

  • Significant experience working with sensitive project information.

Silica - Level Designer / Producer - Spring 2008

A networked, multi-player 2D shooter, similar to Geometry Wars.

  • Began working with team partway into the project to solidify design and game flow.

Education:

Digipen Institute of Technology – Graduate Spring 2010
– Bachelor of Science in Game Design

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